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[ 3D BOIDS SCENE ]

Gameplay Programmer

Your Name

Building the systems that make games feel alive.

// INTRODUCTION

From software development
to gameplay systems.

I spent years building scalable software systems before discovering that the most complex, rewarding systems to build live inside games. I now focus on the invisible layer that makes players feel in control — physics, animation state machines, input response and the fine-tuned mathematics of game feel.

5+Software Development
2+Game Projects
Bugs Fixed

// WORK

Selected projects.

A collection of systems, mechanics and experiments.

01Boids Flocking System
R3FSIMULATIONWebGL
2024
02Procedural Animation Rig
UnityC#IK
2023
03Physics-Based Controller
UnrealC++Gameplay
2023
View all projects →

// BLOG

Writing.

Thoughts on gameplay systems, math and game feel.

Jan 2024The mathematics behind satisfying game feel8 min
Nov 2023Building a physics controller from scratch in Unreal12 min
Sep 2023Why boids are the perfect portfolio project6 min
Jul 2023State machines and the illusion of intelligence9 min
Read all posts →

// CONTACT

Let's build something
worth playing.