[ 3D BOIDS SCENE ]
Gameplay Programmer
Your Name
Building the systems that make games feel alive.
// INTRODUCTION
From software development
to gameplay systems.
I spent years building scalable software systems before discovering that the most complex, rewarding systems to build live inside games. I now focus on the invisible layer that makes players feel in control — physics, animation state machines, input response and the fine-tuned mathematics of game feel.
5+Software Development
2+Game Projects
∞Bugs Fixed
// WORK
Selected projects.
A collection of systems, mechanics and experiments.
01Boids Flocking System2024
02Procedural Animation Rig2023
03Physics-Based Controller2023
// BLOG
Writing.
Thoughts on gameplay systems, math and game feel.
Jan 2024The mathematics behind satisfying game feel8 min
Nov 2023Building a physics controller from scratch in Unreal12 min
Sep 2023Why boids are the perfect portfolio project6 min
Jul 2023State machines and the illusion of intelligence9 min
// CONTACT